Frequently Asked Questions

Q: When will Drown be available?

A: We are LIVE on Indiegogo! Pre-order yours today! 

https://igg.me/at/drown/x#/

Q: Why do I have to wait until February for delivery?

With crowdfunding, we are raising funds for tooling and mass production. Your pre-order helps us reach our fundraising goal. Once that happens, our experienced manufacturing partners are standing by to begin assembly. Shipping will begin early 2020.

 

Q: So if you don’t make it do I get a refund?

A: In the unlikely event that we don’t meet our crowdfunding goals, we are obligated to deliver the product or refund your money. Learn more here: Indiegogo Refunds 

 

Q: How much does it cost?

A: Drown’s MSRP will be a surprisingly affordable $165.00 USD. Be one of the first to order, for discounts up to 40%! Pre-order now 

 

Q: How much does shipping cost?

A: Shipping is free in the US and UK, it is $15 in the rest of the world for the single set.

 

Q: How do I find you at Gamescom 2019?

A: We are at the UK Industry stand @ gamescom 2019 (Business Area) Hall 3.2 Stand C020-E039

 

Q: Can I try a pair for free?

A: We would love to share Drown prototypes with everyone, but at this point, our elves are very busy hand-building every pair. We are working hard to meet our crowdfunding goals so that we can make Drown available to any and all! Please support our crowdfunding and order yours here.

 

Q: What makes Drown different from other earphones?

A: Drown is an entirely new tactile audio platform that delivers audio differently than any other earphones. Like many high-end headphones, we start with a high-quality graphene driver. But, it’s how we deliver audio that makes us truly different. Drown tactile earphones work differently in three different and unique ways:

 

  1. Drown engineers designed a unique audiowave to guide and sculpt sound waves from our driver directly into your ear canal. This tactile system triggers unmatched spatial and physical awareness. 
  2. We acoustically stimulate the nerves in your Pinna, or outer ear. Drown earphones let you feel sounds below the normal 20Hz range of hearing. This nerve stimulation also helps to process additional information, telling us whether sound is coming from left or right, front or behind, above or below us. 
  3. The third audio pathway that we exploit is bone conduction.  We direct vibrations onto the Concha of the outer ear. This is how we feel and perceive sound in the real world.

 

The combination of these three audio paths creates an experience unlike any other headset.  Bass is bassier, spatial awareness is off the hook and you are in the moment. With Drown, you aren’t just listening to a recording – you are a part of the action!

 

Q: What makes Drown’s sound superior?

A: Drown is different from anything else on the market. Our tactile earphones use waveguide, nerve stimulation, and bone conduction to hit all 3 audio pathways in your brain. It’s sound the way it was meant to be perceived!

 

Q: Can Drown be used with a phone?

A: Yes. Drown can be used with any device that uses a 3.5 mm jack. 

 

Q: Is there a wireless version?

A: Drown is wired for the ultimate real-time gaming experience. Depending on the early success of our crowdfunding raise, we are considering adding a wireless option.

 

Q: Does Drown really block out all outside sound?

A: The snug fit, combined with Spiral Dynamics technology feeds sound directly into your ear, while passively blocking out environmental noise. It filters, rather than blocks, outside noise. The better the fit, the more environmental noise will be filtered.

 

Q: Does it come in different sizes? How do you determine?

A: Yes, fit is very important to us. All ears are not created equal and proper fit is key to delivering Drown’s superior audio. Each box will contain a range of seal sizes and a fit guide. This allows you to find the one that rests snugly yet comfortably into your ear. 

 

Q: Does Drown fit everyone’s ear?

A: Our research shows that Drown will be a good fit for virtually any ear with one of our sizing options. Drown is considering custom options for special needs in the future.

Q: How do you put them in? 

A: Instructions here

 

Q: Are they comfortable?

A: Drown’s supple noise isolation seals with tactile crossover plus different sizing options make them really comfy, even for all-night gaming sessions!

 

Q: Does Drown work for VR? I find VR headsets lacking in sound quality.

A: You won’t be disappointed! Drown tactile earphones trick your brain into thinking you are actually there, making them perfect for VR.

 

Q: Are there any negative health effects? 

A: In the UK, the level at which employers must provide hearing protection is now 85 decibels. Any earphones or headphones playing louder than 85 decibels can be unsafe. Drown is delivered without external amplifiers or power sources. Our earphones will deliver an amazingly immersive sound experience when played at a safe sound level. We typically use level 5 or 6 out of 10. Our earphones passively block outside noise which allows you to experience higher quality audio at lower decibels. The tactile sound delivery dramatically increases perceived volume without increasing decibel levels.

 

Q: What is the microphone quality?

A: The microphone that comes as standard is a unidirectional noise-canceling mic, designed specifically for the gaming market. It has excellent pickup and clarity.

 

Q: What is the Impedance?

A: Drown’s impedance is 32 Ohms

Our microphone’s impedance is 260 Ohms

 

Q: All 3D in-ears have surround sound that’s done virtually through software. What do your headphones do differently from others in this regard?

A: Glad you asked! This is correct, all in-ears have the ability to deliver surround sound through audio and they do this in the way you describe. What our do is supplement the acoustic in air (audio which all earphones provide) with acoustic in solids. More specifically, we transmit the vibrational characteristics from the audio waves to the nerves in your ear that are responsible for special awareness in the real world. Essentially, we highjack how your ears locate sounds in the real world and use the same audio pathways to make a gaming experience in 3D ultra-realistic.

 

We also provide much greater isolation and more realistic bass due to the vibration, which makes the audio sound more genuine. Almost all other earphone/headphone manufacturers try and isolate driver vibration, we actually promote driver vibration to harness as much of the bass response as possible and deliver it to the nerves in your ear and your temporal bone.

 

There are lots of little features that we have tweaked to try and make these as realistic as possible and they all work in harmony to give you the best audio experience of your life.

 

Q: Will they have a mono setting? It’s hard to find good headphones for gaming when you’re deaf in one ear.

Mono setting is not achieved through the hardware itself and would have to be done via the console. Meanwhile, check out this video clip!

 

Q: What kind of driver units are in these? 

Drown tactile earphones use high-end graphene drivers.

 

Q:  Is the cable detachable?

The cable comes apart at the left/right join so that the application-specific cable can be added. We are also hoping to offer a Bluetooth module, which would add on here.

 

Q: What quality is the mic? 

A: The microphone that comes as standard is a unidirectional noise-cancelling mic, designed specifically for the gaming market, with excellent pickup and clarity. It is included with your Drown pre-order.

 

Q: How can I be a Drown affiliate?

A: You can join our affiliate program at https://drown-earphones.kickbooster.me/boost

 

Q: How does Drown compare to Nura?

A: Nuraphone does not use a waveguide to condense the audio in a way that increases quality. We also stimulate the nerves on the outside of the ear through material contact which enhances spatial awareness. There are a lot of differences, Nuraphone is a very good product but we think Drown is better. 

 

Q: All 3D in-ear monitors have surround sound that’s done virtually through software. Either by guessing the direction of incoming sound data and exaggerating it  or by simply receiving a signal that’s already been made aurally 3d. I’m curious, what do your headphones do differently from others in this regard?

A: Again it’s mainly the difference in the fact that ours give tactile vibration and situational awareness. Meaning that we translate the audio signals into vibration as well as giving them acoustically as well. 

 

Q: How does this compare to 7.1 surround sound?

A: 5.1 and 7.1 surround sound headphones are not designed for how the human ear or brain perceive space, depth or direction in real-life situations. Drown stimulates every audio receptor in our heads the same way nature does, but with much better bass. 😎 The responses from people who own and love high quality 5.1 and 7.1 surround sound headphones with multiple speakers have been unanimous. 

Drown is the only earphones that actually deliver ‘authentic sound’, or ‘spatially realistic audio’.

“I closed my eyes and believed I was there” is our most common comment. 

Alternative Pathways

Happy to explain the three pathways, the first is a sculpted waveguide designed to deliver the soundwave cleanly into the ear canal. The second is our unique tactile material that delivers the bone conduction where the skin surrounding the temporal bone is thinner than tissue paper. The third is Drown’s spiral shape is designed to transmit vibration to the sensitive nerves in your outer ear. These three pathways deliver sound the way the human ear was meant to receive them, as both a physical and audio experience.